Post by Deleted on Aug 16, 2017 10:01:48 GMT -5
TASUMAKI SETSUNA | ||||||||
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APPEARANCE HEIGHT 5’11 WEIGHT 180LBS Setsuna is practically defined by his unnaturally messy dark brown hair. It sticks out in every direction and refuses to cooperate with brushes or gels, essentially giving him perpetual bedhead. In recent years he has taken to wearing it at a longer length than he would normally considerable acceptable; thus, the tips of these spikes just barely graze the nape of his neck. So dark is the color of his hair that it looks black to the naked eye on most days, only displayed hints of chocolate brown when exposed to brilliant sunlight. Though his ever-relaxed expressions, small nose, and lips set firm and unmoving are often seen as his defining and unique characteristics, it's Setsuna's eyes that truly make him stand out - for Setsuna's eyes are black. Not a dark grey masquerading as black, nor a deep mahogany, but a true abyss of color that can only be seen by staring into an vacant, starless sky. They seem to sparkle with the same lighthearted and careless attitude he wields, reflecting his mischievous and playful persona whilst conveying his unshakable confidence and unstoppable force of will. Even on the brightest of the days with the blazing sun at its zenith, Setsuna's eyes remain deep and unnerving. Despite the many long days he spends out in the sunlight, his skin still sports a near-alabaster hue reminiscent of one who spends their life within the confines of their home. Setsuna stands slightly above the average height for his gender and is only a few hairs short of 6’ without his shoes on (something that infuriates him to no end, rest assured). His intensive workouts tend to keep him from gaining weight, while at the same time maintaining around the same amount of muscle. The other fact contributing to this lack of growth is his metabolism – it’s obscenely fast, to the point where it's almost a struggle for him to eat enough to keep from losing weight. His taste in clothes reflects his lax nature. He prefers comfort over practicality for the most part, although he cannot completely ignore such wisdom when donning his outfits; whilst the standard shinobi garb are more than adequate for Setsuna's needs, he harbors and innate dislike for such garments. Whether in the field or relaxing in a nearby village, this rogue almost universally prefers garb that likens him to a civilian as opposed to his true profession. As such, he refuses to wear shinobi vests, don equipment pouches, or even strap his Hitai-ate around his head. In fact, his outfits of choice are downright bizzare choices for a shinboi - those who have worked with Setsuna in the field have likened him to a mortician rather than a warrior. Although, given his track record perhaps such a comparison isn't without merit. The only visible accessory that hints to his life as a shinobi is a leather strap, stained deep mahogany and looped diagonally across around his torso and over his right shoulder. A series of simple loops sewn into said strap secure his wooden training blade in place, tying it to his body in a manner akin to that of a bandoleer. Six additional loops cover the length of this leather that lays across his torso, though they are usually empty when not in the midst of combat. Fastened to the portion of the strap that lays flat against his chest is his Hitai-ate, scratched and worn dull from its many years of weathering in the face of enemy shinobi, forces of nature, and the inevitable flow of time. So worn out is this symbol of his village that most cannot even recognize the logo at first glance. Hidden out of plain sight are additional accessories meant to store his tools of the trade. His left ankle and lower leg and wrapped in a thicker leather band, which serving as a holster for a number of his elongated kunai and a roll of explosive tags. Around his right forearm wraps a similar band of leather, which also secures a number of his more compact shinobi tools as well as a single kunai held flat against his forearm. This bladed weapon is held at an angle most accessible for the shinobi; a flick of the wrist is all it takes to loosen this tool from its sheath and deposit it hilt-first into his open palm. | ||||||||
PERSONALITY NINDO ~ something clever In his heart, Setsuna will always be a person who'd rather be on his back in the green or in a tree, watching the clouds. When not confronted with the few things that trigger his temper, such as ignorance and overconfidence, Setsuna is just your average relaxed guy. He loves to joke around, to run about in the wild whilst adrenaline pounds through his veins. Nothing makes this man happier than the opportunity to escape from the drama and political strife and to simply, as he so eloquently puts it, "chill out." One might assume that this lackadaisical and carefree nature would make Setsuna a peaceful individual, the kind of man whose charisma could win over even the most stoic and ill-tempered. Said individuals, however, would be shocked at what they find when looking beyond his outwardly lighthearted attitude and peering into the mechanics of his mind and soul. Setsuna is, first and foremost, a selfish individual. That isn’t to say he goes out of his way to capitalize on the misfortunes of others, or lacks the capability to empathize with the plights and struggles of those burdened with some of life’s many hardships. Neither does this mean that he is an inherently dark-hearted individual willing to use any method, no matter how twisted or brutal, to accomplish his goals. He simply looks out for number one – that being himself, of course. He is far from ruthless or unfeeling for the plights of others, but in the end he recognizes that his only responsibility is to his own happiness and wellbeing. When Setsuna reaches out to lend a helping hand, is isn’t out a desire to make the world a better place, nor an intent to spread his good fortune unto others. He does so on a whim, oftentimes acting out of boredom and an underlying hope that his good deeds might reap some sort of reward, be it monetary or a chorus heartfelt thanks. Yet at the same time he can usually turn a blind eye when the situation seems far more troublesome than his time is worth. Setsuna is set in the belief mankind will never look at situations rationally and will, and always will, resort to deception and thuggery to resolve conflicts. This bleak outlook greatly shapes his interactions with others, a belief that allows him to turn his back on disasters and injustices without invoking overwhelming feelings of guilt and shame. Hopes and dreams crumble to dust all the time, as he very much knows from experience, and no amount of charitable efforts and happy thoughts will change mankind’s long-lived habit of disadvantaging others in order to further the individual’s wealth and power. Why should he slave away for the sake of others and forsake his own personal well-being? That isn’t to say he is capable of completely shutting out the guilt of ignoring others’ misfortunes; while he is self-centered, Setsuna is by no means a bad person. In fact it can actually prove quite taxing, forcing him to choose between his vested self-interest and the overwhelming urge to put himself in a disadvantageous position for the sake of another. He can ignore poverty and just punishments with little effort – it becomes far more difficult for him to remain uninvolved when innocents find themselves at the mercy of the corrupt and powerful, or to remain aloof when he witnesses blind prejudice born from baseless claims and stereotypes. The paradoxical nature of Setsuna’s persona – a man who strives to act in his best interest, but who is inevitably swayed by the pull of his moral compass – ensures that he never remains at peace for long. In light of this Setsuna usually acts with a single goal in mind – to milk as much entertainment as humanly possible from each and every moment of his mortal life. He strives to hoard memories of happiness and wonder, filling his past with uncontrollable laughter juxtaposed with the ever-soothing resonance of nature’s silent heartbeat. He loves to laugh and make other laugh alongside him, to poke fun at both friends and strangers alike. If he finds a situation amusing he might take his antics so far that other parties involved might actually question his sanity. Setsuna will ignore all manner of social tact should he find it appropriate for the situation, making the most bizarre inquiries and contextually-inappropriate jokes for the sake of his own amusement. Above all else Setsuna values his honor, as old-fashioned as the idea might. Unlike so many other who claim to ruled by their honor, however, he rises not to slander and sleights against his person. Setsuna’s honor is based in his actions; repaying kindnesses and debts and treating others with the same respect they show him. It is from this Setusna’s sense of duty and purpose is born - not from furthering his personal gains in life, but by some overarching respect for the notions of equality amongst all. One might struggle to consider Setsuna one of the “good guys” given his indifference, a view that is undeniably grounded in a measure of truth. Yet he is not so cruel-hearted that he can leave others to their fates when confronted with adversities beyond their earthly means of control. While far from noble and giving Setsuna is, if nothing else, a purposeful young man who lives by a code of his own making – an individual whose mere presence makes life itself all the more unpredictable, and whose slightest whim can bring salvation just as easily as it can summon disaster. He unapologetically lives life how he sees fit, consequences be damned, and refuses to bend to the will of those who would claim to be above him in the scale of all things. | ||||||||
HISTORY A great man once said heroes are not born, they are made. The universe itself presents its denizens with a block of untarnished marble and hands them the hammer and chisel needed to free its champion from confinement. All one requires to realize this vision is a heart untarnished by selfishness, and the drive to push oneself beyond their mortal, earthly limits. Only seldom do the people recognize the opportunity laid before them, and even rarer are the occasions where those tools aren't turned from instruments of creation into bearers of strife and suffering. So the marble sits ever still, braving the elements and slowly wearing away into a brittle, mocking imitation of its long-lost glory and purpose. It precariously balances atop an ever-widening crevasse, awaiting the day a mortal's whims tips it over the edge and plunges it into eternal darkness. Heroes are not born, nor are they made from the goodwill and light of the universe. They drag themselves away from the edge of the abyss and steel the fractured remnants of their hearts in the face of unending adversity. It is not by choice they suffer their burdens, but through a sense of duty so deeply ingrained into their souls that it forces them to push beyond their frail mortal limits for the sake of another. And if they cannot conquer their inner demons and prevail against those who would see their struggles amount to naught but failure, they sink from the light of day and into the obscurity and despair cast by fate's long shadow. Setsuna Tasumaki is the third option - a boy destined for a perfectly average life, but burdened with another's glorious purpose. needs more work yo. | ||||||||
SPECIALIZATIONS: Kekkei Genkai | Hijutsu | Hiden Jutsu: (switch this out with the actually ability) SKILL RANK:(E-A) SKILL LEVEL DESCRIPTION: I have no idea what/if this will be. NINJUTSU: SKILL RANK: B SKILL LEVEL DESCRIPTION: Setsuna's mastery of Kage Bunshin has greatly shaped his approach to combat, in both his shinobi skills and his strategic thinking. His constant use of them not only bolsters his acquisition of new skills, but allowed him to stress his chakra reserves to their absolute limit on a near-daily basis. While he lacks the monstrous chakra reserves to produce endless hordes of replicas, years of study combined with his precise chakra control has allowed him to develop unique variations of the original technique. OTHER STUFF TOO. Blah blah wind. blah blah nintaijutsu or ninkenjutsu. blah. TAIJUTSU: SKILL RANK: C SKILL LEVEL DESCRIPTION: Decent enough, but primarily relies on swordplay in close-quarters. Uses some taijutsu to supplement his swordplay mostly. May make this his other primary combat focus. BUKIJUTSU: SKILL RANK: B SKILL LEVEL DESCRIPTION: Setsuna employs swordplay with skill that shames even the infamous kenjutsu specialists of Kirigakure. He employs lightning-quick sword blows alongside savage taijutsu strikes, deceitful shuriken throws, and underhanded ninjutsu tactics, overwhelming his foes through his a combination of sheer tenacity and crippling injuries. When in close-range combat Setsuna is near-unstoppable, combining his prowess with weaponry with a powerful physique and unpredictable tactical manuevers. • Moves tend to have a culinary theme to them • High-risk big-reward style • Relies less on formal techniques and more on instinct and reflexes. • May axe sword aspect altogether and focus on Clones / Taijutsu, need time to vet it out GENJUTSU: SKILL RANK: D SKILL LEVEL DESCRIPTION: He FUUINJUSTU: SKILL RANK: C SKILL LEVEL DESCRIPTION: Developed through necessity; mostly used to seal away weapons, but has also incorporated its use into a few of his clone techniques. Usually prepared ahead of time for quick usage. | ||||||||
COMBAT INFORMATION NATURAL CHAKRA: -- WIND RELEASE | FUTON CHAKRA AFFINITIES: -- Fuuton | Wind Release -- Katon | Fire Release ARCHETYPE: DS (Ninjutsu, tai/Nukijutsu) SUMMONING CONTRACT: -- INVENTORY Sodaigomi [Oversized Garbage] - maybe 00 | -- 00 | -- 00 | -- SPECIAL ABILITIES 部隊 ::~ Ichinin no Houmentai ~:: Army of One Massive chakra pools for all those clones on clones on clones, son. - characters go here - - Romanization goes here - GOTTA GO FAST Setsuna's approach to combat calls for overwhelming speed and maneuverability, running circles around his foe while unleashing a myriad of blows from every angle possible. To this end, he has trained his speed and agility to their absolute limits, granting him unparalleled maneuverability. His ability to reach astounding velocities allows Setsuna to traverse vast battlefields in mere seconds and approach nearby foes in the blink of an eye when pushing himself to his limits. - characters go here - - Romanization goes here - SUPER DUPER REFLEXES He reacts fast to shit. Pretty self-explanatory. Muscle memory and whatnot. Good for weapon handling and whatnot too. - characters go here - - Romanization goes here - SOMETHING GOES HERE IDK WUT YET THO - characters go here - - Romanization goes here - GOD TONGUE | ||||||||
TECHNIQUES For recording purposes; will copy to jutsu application before submitting app A-RANK 2 i. Fūton: Fuuou Kekkai [Wind Release: Mantle of the Wind King] – Creates wind-chakra ‘armor’ surrounding body that releases high-pressure Jetstreams of air that drastically enhance speed and physical force. Sustained effect. Allows for aerial maneuvering, though not true flight. Wind pressure around body “slaps away” incoming force to reduce it tremendously. ii. Heitei Attou [Overwhelming Subjugation] - downward slash so fast it produces a vacuum that sucks foes towards it; second upward slash produces second vacuum that locks target it place. Final slash ruptures both vacuums, causing them to violently explode and send the target hurtling backwards (in additional to sword wound) B-RANK 4 i. Hayase Wareru [Swift Current Cleaving] - super duper fast sword strike. bonus of being able to 'split' incoming attacks for defense. ii. Fūton: Fuuou Giman [Wind Release: Deception of the Wind King] - expels wind chakra around self, uses it to distort like as it passes through it to hide him from sight. Not true invisibility as there is a ripple effect around the edges of the chakra field, useless against doujutsu, illusion struggles to keep up when moving at high speeds, blah blah. iii. Katon: xxx (Fire Release: Clone Firebomb Special), infuses strobe clones with fire chakra, manifesting them aflame and screaming in agony. Detonate at Setsuna’s command or after a short length of time. iv. Pachinkoya [Pinball Hall] – RENAME TO PINBALL HELL. Summons strobe clones in rapid succession to knock foe around in a circle. Continues until Setsuna is disrupted, target leaves technique’s range, something else. C-RANK 10 i. Hammer Blow – Applies physical force to back of his weapon using another weapon or taijutsu (clonez), increase speed/power of attack. Can also alter trajectory of attack to bypass defense. ii. Mujihi Tokkumiai [Ruthless Grapple] – Grabs for and pulls them towards sword attack. Increases impact force, hinders target’s mobility, allows for more precise blows. Requires use of sword with one hand, which can impede attacker's accuracy / strength iii. Yojireru Gyakute [Twisted Underhand] - Uses momentum from initial swing to spin into another attack; rapid transition, can catch foes off guard & allows for continuous attack flow. Follow-up attack generally faster and more powerful than original but more inaccurate. iv. v. Fūton: Daitoppa [Wind Release: Great Breakthrough ] - canon vi. Fūton: Marunoko Shuriken [Wind Release: Circular Saw Shuriken] – infuses sword w/ wind chakra and hurls it like a shuriken. Loops back like a boomerang if not thrown off-course. vii. Sutorobo Bunshin [Strobe Clone] – Kage Bunshin bastardization, only capable of existing for X seconds (1 post). Cannot use chakra-related techniques. Easily produced. Only good for acting as meat shields, single-use basic ken/taijutsu. viii. Issunboushi Senzai [Spouting Clone Garden] – Summons X clones that spring up from the ground and attempt to grapple target; impedes mobility, allows for easier attack, etc. ix. Clone Shotgun - launches a group of strobe clones in a shotgun-like spread. Tackle a target, ram them with weapons, etc. Pretty much used as a way to push foes back and get some breathing room. x. ?? D-RANK 10 i. Kitanai Shura [Dirty Fighting] – Kick to the balls, combined with a downward sword slash. Simple and effective. ii. Dosei Yokonaguri [Earthen Sweeping] - Spinning attack that drags sword along ground, kicking up a spray of debris at eye level. Open used as a setup to flow into another attack. iii. Kensei [Feint] - The user delivers a forward stab, seemingly attempting to pierce the target’s midsection. However at the last second the ninja performs a feint, slightly adjusting the sword’s path so that it instead veers off-course and misses the target by a matter of inches. The user takes a step forward and adjusts his grip, wrenching the blade sideways and attempting to instead slam into the target with the butt of his weapon. iii. Katon: Itchi (Fire Release: Match) iv. Suimen Hokou no Waza [Act of Water Surface Walking] v. Kinobori no Waza [Act of Tree Climbing] vi. Shunshin no Jutsu [Body Flicker Technique] E-RANK Henge no Jutsu [ Transformation Technique ] Bunshin no Jutsu [Clone Technique ] Kawarimi no Jutsu[ Substitution Technique] Kakuremino no Jutsu[ Cloak of Invisibility Technique] Nawanuke no Jutsu [Rope Escape Technique] | ||||||||
FC NAME: KIRITSUGU EMIYA | SERIES: FATE ZERO | PLAYED BY -- |
MADE BY ★MEULK OF GS