Post by CP Staff on Dec 7, 2016 12:49:39 GMT -5
There were always three dog gangs inhabiting the city of Komorrah...
The Dodgers. The swift ones, who prowled the alleys as well as rats.
The Crabs. The sure-footed ones, who could climb any cliff face along the ocean.
The Yardies. The fierce ones, who watched over the humans' belongings.
Everything changed when the humans left the scrapyard, abandoning the Yardies. Hungry and desperate, they began to push the Dodgers out of their territory. Already considered a disgrace by the other gangs for serving humans, they became the bane of both the Dodgers and the Crabs-who are now forbidden from drinking water in the park. Something must be done...
Current Plotpoints
Fun Fact Of The Day
The Yardies are the newest gang in Komorrah. They've been living in the Scrapyard for generations, but under human rule. For this reason, the other gangs are very wary of them.
News 'n Updates
Wolves have come to Komorrah. They call themselves the Hunters, they have trekked over the mountains to escape a terrible, tyrannical ruler. They're looking for a brand new life.
Dodger and Yardie Vice Boss auditions are closed! Welcome Bones and #5137 to the Dodgers gang and Reaper and Pandora to the Yardies!
We have permanently lifted our character limit, you can now have unlimited characters. Go nuts!
High Ranks Open
Remember that we are still open for high rank positions for the wolf pack and for (second in command)Crab Vice!
Currently we are auditioning for Vice Bosses. What are Vice Bosses, you ask? They are the second in command to the Boss, advisers to the leader. Vice Bosses organize the day's events, who will be going where, and act in place of the Boss if the Boss is not around, among other things.
Each pack can have up to three Vices, one of those being the senior Vice that will take over when the Bosses pass. He will then choose his own Senior Vice from the current Vices.
We are also auditioning alpha, beta, and Shawolf for the Hunter wolf pack. One alpha will be chosen, one Shawolf, and one beta. Currently only alpha is open, but once the alpha is chosen, we will open beta and shawolf.
Today's Adoptable Character Spotlight!
Meet Abram!
Abram is a very even tempered, slow moving, short sentenced old dog. Well. We think. Most of time is spent in a drowsy, just woke up state so you could basically do anything and he'd be okay with it. He really doesn't care. There have been many instances of house mothers racing over to find their charges clambering all over a sleeping or just...quiet Abram. He really is a gentle sweetheart when you get him to talk. His voice is deep and gruff, but he would harm no one.
Even so, Abram is known as the gatekeeper. He really doesn't do any scouting...in fact, Abram has been given the duty of guarding the main entrance to the labyrinth instead. You'll often find him there sound asleep, snoring away. He has a sixth sense of intruders coming in, it would seem. Abram will lift his enormous body from his resting place and block your way if he doesn't want you coming through. He is as stubborn as a mule when he doesn't want to let you into the alleys. He will often give a short response. "You are not getting through." or something like that.
He also has a special purpose known only to Dodgers; and their prisoners...he's a tracker. Any dog that 'belongs' to the Dodgers will slice a paw and smear their blood on a wall-and Abram will come to smell it. Once he has your blood scent, he will find you.
Plotted Adopts!
A litter of pups is dropped off in the streets, and through various different ways end up spread across the entire city-and are taken in by Yardies, Crabs, and Dodgers. They like their gangs, but eventually find each other and decide to keep up their relationship at all costs, even while staying true to their adopted families.
1 Taken
2 Taken
3 Taken
4
Open
5
Open
6
Open
7 Taken
8 Taken
Feedback
"Great site with a great plot! It definitely has potential, and would thrive if there were more than just a couple active players."
"Everyone here is very friendly! It's a great forum!"
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The Dodgers. The swift ones, who prowled the alleys as well as rats.
The Crabs. The sure-footed ones, who could climb any cliff face along the ocean.
The Yardies. The fierce ones, who watched over the humans' belongings.
Everything changed when the humans left the scrapyard, abandoning the Yardies. Hungry and desperate, they began to push the Dodgers out of their territory. Already considered a disgrace by the other gangs for serving humans, they became the bane of both the Dodgers and the Crabs-who are now forbidden from drinking water in the park. Something must be done...
Current Plotpoints
Greed Destroys Us
Water is scarce. Aside from the rains, the Crabs and the Dodgers aren't getting much at all. The Yardies are hoarding the lake's supply for themselves, leaving none for everyone else. After a recent confrontation, Tobi and Honcho came to an agreement to team up against the Yardies and put a stop to their selfish ways. The Crabs' head healer, Fedosia, proposed that the packs collect buckets to catch the rain water. The two packs are now working together to acquire the tools for the task-even going so far as to sneak past the Yardies and gather water from the lake.A Healer's Dilemma
Border skirmishes are on the rise. Landmarks are being held and taken and blood is drawn. All of the gangs' healers are at a disadvantage. Kenna, the Yardies' healer, is struggling to perform her job without the Man Who Feeds to support her. Fedosia, the Crabs' healer, can't restock certain plants-Unless she treks across Yardie territory to get to the forest. And Canula, the Dodger's healer, no longer has access to the park. We need a solution.
Border skirmishes are on the rise. Landmarks are being held and taken and blood is drawn. All of the gangs' healers are at a disadvantage. Kenna, the Yardies' healer, is struggling to perform her job without the Man Who Feeds to support her. Fedosia, the Crabs' healer, can't restock certain plants-Unless she treks across Yardie territory to get to the forest. And Canula, the Dodger's healer, no longer has access to the park. We need a solution.
Fun Fact Of The Day
The Yardies are the newest gang in Komorrah. They've been living in the Scrapyard for generations, but under human rule. For this reason, the other gangs are very wary of them.
News 'n Updates
Wolves have come to Komorrah. They call themselves the Hunters, they have trekked over the mountains to escape a terrible, tyrannical ruler. They're looking for a brand new life.
Dodger and Yardie Vice Boss auditions are closed! Welcome Bones and #5137 to the Dodgers gang and Reaper and Pandora to the Yardies!
We have permanently lifted our character limit, you can now have unlimited characters. Go nuts!
High Ranks Open
Remember that we are still open for high rank positions for the wolf pack and for (second in command)Crab Vice!
Currently we are auditioning for Vice Bosses. What are Vice Bosses, you ask? They are the second in command to the Boss, advisers to the leader. Vice Bosses organize the day's events, who will be going where, and act in place of the Boss if the Boss is not around, among other things.
Each pack can have up to three Vices, one of those being the senior Vice that will take over when the Bosses pass. He will then choose his own Senior Vice from the current Vices.
We are also auditioning alpha, beta, and Shawolf for the Hunter wolf pack. One alpha will be chosen, one Shawolf, and one beta. Currently only alpha is open, but once the alpha is chosen, we will open beta and shawolf.
Today's Adoptable Character Spotlight!
Meet Abram!
Abram is a very even tempered, slow moving, short sentenced old dog. Well. We think. Most of time is spent in a drowsy, just woke up state so you could basically do anything and he'd be okay with it. He really doesn't care. There have been many instances of house mothers racing over to find their charges clambering all over a sleeping or just...quiet Abram. He really is a gentle sweetheart when you get him to talk. His voice is deep and gruff, but he would harm no one.
Even so, Abram is known as the gatekeeper. He really doesn't do any scouting...in fact, Abram has been given the duty of guarding the main entrance to the labyrinth instead. You'll often find him there sound asleep, snoring away. He has a sixth sense of intruders coming in, it would seem. Abram will lift his enormous body from his resting place and block your way if he doesn't want you coming through. He is as stubborn as a mule when he doesn't want to let you into the alleys. He will often give a short response. "You are not getting through." or something like that.
He also has a special purpose known only to Dodgers; and their prisoners...he's a tracker. Any dog that 'belongs' to the Dodgers will slice a paw and smear their blood on a wall-and Abram will come to smell it. Once he has your blood scent, he will find you.
Plotted Adopts!
A litter of pups is dropped off in the streets, and through various different ways end up spread across the entire city-and are taken in by Yardies, Crabs, and Dodgers. They like their gangs, but eventually find each other and decide to keep up their relationship at all costs, even while staying true to their adopted families.
1 Taken
2 Taken
3 Taken
4
Open
5
Open
6
Open
7 Taken
8 Taken
Feedback
"Great site with a great plot! It definitely has potential, and would thrive if there were more than just a couple active players."
"Everyone here is very friendly! It's a great forum!"
Vote for Us
Vote for us to help us thrive! All it takes is two clicks!