Post by Deleted on Feb 20, 2017 13:08:32 GMT -5
Dokuso Ninpō and Sutairu Ryuu |
NAME: Buchikamasu no Jutsu (Strike the face technique) RANK: D TECH TYPE: Clan/Taijutsu ELEMENT: N/A CHAKRA USAGE: Very Low DESCRIPTION: Taking a quick step in the user moves in past their target’s defense. Once close enough, they lash out with two quick strikes from their hands in movements that mimic a snake. The first strike is aimed directly at the eyes while the second is simply a jab to their shoulder. The shoulder jab does little damage other than some slight stinging pain. The first strike though can damage the eyes and cause agitation for the rest of the fight if the user hits dead on. The strike is designed to either distract the opponent with the shoulder jab, thus leaving their eyes open. Or do the opposite, force the opponent to protect the eye thus leaving them open to a shoulder jab which can put them off balance for further strikes. NAME: Bishukketsu no Jutsu (Nosebleed technique) RANK: D TECH TYPE: Clan/Taijutsu ELEMENT: N/A CHAKRA USAGE: Very Low DESCRIPTION: The user must first lure the enemy into attacking with Taijutsu. When the attacker extends their limb investing in the attack the user snaps his body or the targeted limb back, much like the head of a snake rearing back, and then lunges forth in a pattern that follows the returning path of the limb used to attack the user with. Once in range the user snaps their hand forth and uses the fingers to bash the bridge of their opponent’s nose. The weak cartilage located in the nose make this attack very capable of breaking it. Although not lethal in any way the nose will continue to bleed unless some medical attention is applied and can be distracting for the victim in battle. The open wound may also make it easier for airborne toxins to enter the bloodstream. NAME: Kouki no Jutsu (Bad Breath Technique) RANK: D TECH TYPE: Clan/Ninjutsu ELEMENT: N/A CHAKRA USAGE: Low DESCRIPTION: The user focuses chakra up from their lungs. As it moves up the esophagus chakra draws out poison from the mucus membrane lining the throat and imbues it into the air gathered in the throat. By the time it reaches the mouth it is a noxious gas and upon release will cover 10 meters in front of the user. The gas takes on a purple hue and although seemingly thick like smog from a distance it is actually not very dense and easy to see through. The poison gas only lasts a short time before dispersing and is non-lethal. If the poison is inhaled the victim will suffer from slight dizziness and short of breath. Also the poison will agitate the eyes causing blurry vision as well as the other side effects for up some time even after the poison dissipates. Due to the makeup of the poison one would need to have created an antidote for it specifically ahead of time, be knowledgeable enough with medical jutsu to draw out the poison, or be Shouki clansmen to immediately counter the effects. NAME: Hiradzume Kasei no Jutsu (Nail Growth Technique) RANK: D TECH TYPE: Clan/Ninjutsu ELEMENT: N/A CHAKRA USAGE: Very Low DESCRIPTION: By pouring chakra into their fingernails they are able to momentarily speed up the process of growth giving them long, sharp, dagger like nails which can be used to cut into the skin of their opponents. The nails can grow anywhere from 1 inch to 3 or 4 inches depending on the amount of chakra used during the jutsu as well as the skill of the shinobi using the jutsu. At D-Rank the nails are only as sturdy as normal human nails and thus cannot withstand the sharpness of an actual blade. The nails will remain at this length for some time following which they will become brittle and break until only freshly cut fingernails remain. NAME: Shi no Jutsu (Vision Technique) RANK: D TECH TYPE: Clan/Doujutsu ELEMENT: N/A CHAKRA USAGE: Very Low DESCRIPTION: The Jutsu modifies the way light is perceived within the retina. The Doujutsu alters perceived light so that it is not bent by water or dust particles thus enabling the user to see through mist, fog, and smog. The effect will last for a short while before eyesight returns to normal. The Jutsu does not enhance vision beyond the ability to allow sight through fog, smog, and mist. One can only see through such environments only as far as one can typically see even when not within fog, smog, or mist. NAME: Fukinukeru no Jutsu (Blow through technique) RANK: C TECH TYPE: Clan/Taijutsu ELEMENT: N/A CHAKRA USAGE: Medium DESCRIPTION: This technique allows the ninja to utilize powerful strikes. The user builds up chakra into his palm and then thrusts forward twisting his arm back and forth in increased speeds. When the attack strikes the chakra and rotation of the arm creates a corkscrew effect. This movement acts as a drill that can easily penetrate normal attacks and any defensive jutsu C-rank and below. If contact is made the Taijutsu has the potential to create deep bruising or slight penetration if blades are equipped to the hand or fingers. NAME: Furikomu no Jutsu (Rain upon technique) RANK: C TECH TYPE: Clan/Taijutsu ELEMENT: N/A CHAKRA USAGE: Low DESCRIPTION: The user will launch himself at his opponent and then maneuver around the opponent’s guard while striking forth with a barrage of lunging strikes with his hands like a snake rearing back and attacking. The quick barrage of strikes although not as powerful and damaging can quickly overrun an opponent’s guards and land numerous hits. The goal isn’t to seriously harm the opponent, but to bypass any defenses and force the opponent back and off balance so that a second attack might be made unimpeded. NAME: Akuchi no Jutsu (Impure Blood Technique) RANK: C TECH TYPE: Clan/Ninjutsu ELEMENT: N/A CHAKRA USAGE: Low DESCRIPTION: By concentrating on the blood vessels inside their body they are able to focus their chakra along the chakra circulatory system that runs parallel to the circulatory system and concentrate the poisons in their blood to a higher level in that one point of the body. From there a simple cut will bleed them. They can now use this higher concentrated blood for whatever purposes they choose; whether it is coating their weapons or for their own concoctions of antidotes and poisons. The poisoned blood will remain potent for hours, but eventually the poison will begin to degrade and wear off after enough time has passed. The poison must be introduced to the victim’s bloodstream and once done will almost immediately begin to circulate through the bloodstream. The poison is a paralytic designed to make the body feel sluggish and slow down the reaction time of the victim. In higher doses it can hinder movements in infected limbs restricting the use entirely. These effects will typically only last for a short time, but can continue and even compound if the poison is continually re-introduced to the system. Generally one would need to be exposed to the poison in a particular area multiple times before the poison fully paralyzed that limb. If the effects are never given a chance to wear off and the victim is subjected to them continually over multiple wounds than one can expect multiple points of the body to be effected as the poison spreads from the locations it has been introduced and begins to make its way across the body through the circulatory system. An unguarded opponent who allows themselves to be struck in the chest may find breathing difficult due to the poison’s effect on the lungs or at worst may suffer some sort of cardiac arrest if they are struck there multiple times. NAME: Dokusei Bunshin no Jutsu (Toxic Clone Technique) RANK: C TECH TYPE: Clan/Ninjutsu ELEMENT: N/A CHAKRA USAGE: Medium DESCRIPTION: The user gathers his chakra and after performing the necessary handseals is able to gather air in his lungs. While bringing it up through his esophagus he imbues it with poison that lines the esophagus through the mucus membrane. When it is finally dispelled from the mouth it takes the form of the user and acts as a bunshin clone might. Since the clones are made of poison vapors they are not able to touch the physical world. However, they are able to perform any D-rank jutsu known by the user that utilizes poison. When the clones disperse due to physical damage or sent away by the user they turn back into formless poison vapors that spreads up to 20 meters in all directions. If breathed in the vapors immediately constrict the esophagus cutting air flow to the body. The constriction doesn't completely prohibit breathing, but it does inflict an intense coughing fit that lasts for some time making any extraneous activity difficult for that time due to lack of oxygen. NAME: Shukketsushi no Jutsu (Bleeding to death technique) RANK: B TECH TYPE: Clan/Taijutsu ELEMENT: N/A CHAKRA USAGE: Medium DESCRIPTION: The user uses whatever means necessary to get in close range in front of their target. The user then attacks with a flurry of thrusting hand strikes aimed at whatever flesh they can make contact with, even if limbs are being used as a defensive posture. The attack is aimed at drawing as much blood as possible. The user will continue for some time before backing off and leaving an opponent with many cuts and gashes along his body. Although the cuts themselves are mostly superficial any application of poison ensures that the victim will be exposed through the various cuts along their body. NAME: Buraindosaido no Jutsu (Blind side technique) RANK: B TECH TYPE: Clan/Taijutsu ELEMENT: N/A CHAKRA USAGE: Medium DESCRIPTION: This attack must be done from behind. Unless the user is already behind their target they will start by using coiling to take a lightning fast sidestep to the side and then around their opponent. Once behind the target the user lashes out with a powerful chop to the back of their opponent’s neck and then a double thrust to the temples’ of their target. At worst the attack may potentially snap the neck of the opponent or fracture their skull. Typically the force of the attack should jar the head creating a concussion almost immediately and jarring the brain enough to cause it to go slightly numb. This in turn will produce mild blindness for a short time until the brain manages to jump start once more and properly take in information through the neural pathways. This blindness can be turned to just blurry vision if the user can effectively cleanse their eyes with water and cool of their head or of course it can be completely healed if a strong enough medical practitioner is used on it. NAME: Tsuyoi Hiradzume Kasei no Jutsu (Strong Nail Growth Technique) RANK: B TECH TYPE: Clan/Ninjutsu ELEMENT: N/A CHAKRA USAGE: Medium DESCRIPTION: The user must already be able to use Hiradzume Kasei no Jutsu (Nail Growth Technique). By pouring chakra into their fingernails they are able to momentarily speed up the process of growth giving them long, sharp, dagger like nails which can be used to cut into the skin of their opponents. The nails can grow anywhere from 1 inch to 3 or 4 inches depending on the amount of chakra used during the Jutsu as well as the skill of the shinobi using the Jutsu. The Jutsu is an improved version of the original learned by Shouki when they are first becoming shinobi. As such it is much improved from the weaker version. Not only will the nails remain lengthened for potentially hours, but they have also become considerably more durable able to withstand the onslaught of steel weapons and similarly as sharp. It should be noted that weapons imbued with Chakra through a Jutsu or special weapons that consume Chakra in order to be used do have the ability to cut through the nails unless specifically stated to only be as sharp as typical steel. NAME: Kaiu no Jutsu (Dark Rain Technique) RANK: B TECH TYPE: Clan/Ninjutsu ELEMENT: N/A CHAKRA USAGE: Medium DESCRIPTION: The user throws up five umbrellas into the air. When the user performs the necessary handseals a barrage of senbon needles fly at the enemy from sockets in each umbrella. The needles released can be targeted at any enemy within 30 meters. They come at the enemy from all directions and are controlled by chakra to increase accuracy. These needles have been known to have the power to pierce 5 mm of steel. Each needle has been hand prepared by the user and doused in poison using Akuchi no Jutsu. If struck by less than 5 needles the victim will suffer the slowing down of reaction time. If 6 to 10 needles break the victim’s skin then the limb or body part punctured will become temporarily paralyzed. Up to this point all effects will only last for some time after the attack, but will eventually wear off unless compounded further through future use of the Akuchi no Jutsu. If the victim is struck with a majority of the needles than the poison will quickly begin to spread with no signs of slowing down even without further introduction of the poison. If medical attention isn't obtained shortly than the poison will travel to the heart and lungs restricting air flow and blood flow incapacitating the victim and killing them shortly after falling unconsciousness. NAME: Enmu no Jutsu (Smog Technique) RANK: B TECH TYPE: Clan/Ninjutsu ELEMENT: N/A CHAKRA USAGE: High DESCRIPTION: The user performs the necessary handseals and then pours their Chakra into the very pores of their body enlarging them beyond normal human capability. The same Chakra used to open the pours also increases the production of poison through the sweat glands and then expels that poison out of the glands in the form of non-lethal smog. The smog last for an hour or more and can cover about 20 meters in every direction including skyward. Once the smog is created though it remains sedentary therefore allowing those trapped inside it to easily escape if they only move in a single direction long enough. At first glance the smog is a dark fog that limits sight within to almost zero visibility. However, the poisonous fog is made up of a combination of chemicals that if breathed in create a unique reaction in the human body. The chemicals in the air of the fog when breathed in send a signal to the brain tricking it into acting as if the smog is food. Unlike normally where the gas would make its way down the trachea into the lungs, the smog instead travels down the esophagus into the stomach. Once in the stomach the smog soaks into the lining of the stomach and begins to create strong and violent muscle contractions within the abdominal muscles and diaphragm. At first the only evidence of the effect is a feeling of nausea that builds as the body begins to dry heave. However, after a short time the contractions become too much for the stomach and the victim will begin to vomit uncontrollably if they do not escape the smog. The effect will last for only minutes once having left the smog. However, so long as the victim remains in the smog they will continue vomiting and find it hard to concentrate enough to perform any hand seals. NAME: Eimin no Jutsu (Eternal Sleep Technique) RANK: B TECH TYPE: Clan/Ninjutsu ELEMENT: N/A CHAKRA USAGE: Medium [Constant] DESCRIPTION: The user performs the necessary handseals and then while holding down the Ox seal will breathe in deeply and then out through his nose. The poison in the mucus membrane will seep into the air pushed out through the nose and produce an odorless and colorless sleeping gas. As long as the user remains still the gas will spread 10 meters a minute in every direction. For every minute the Jutsu remains active the user must continue to commit Chakra. If the victim(s) become aware of what is happening they are more resistant to its effects and only need to get out of the inflicted area for a few seconds in order to avoid the dangers of falling asleep. After the first minute victims will begin to feel drowsy and tired, but by the second they will pass out and it would take physical force to wake them up, a weak punch or kick would suffice. If the victim is aware of what is going on then they can stave off the effects for up to 2 minutes. However, due to its lack of smell and that it is invisible to the naked eye it would take prior knowledge of the Jutsu or some way to sense or see the Chakra to recognize they might be in danger and react accordingly. Once Chakra is no longer being supplied the Jutsu will immediately end and any victim(s) who have not fallen asleep will immediately lose any sense of drowsiness and be fully awake. Those who fell under the effects will continue to sleep until awaken through physical force as previously mentioned. NAME: Bukkaku no Jutsu (Break into pieces technique) RANK: A TECH TYPE: Clan/Taijutsu ELEMENT: N/A CHAKRA USAGE: Very High DESCRIPTION: The user confronts their opponent and waits for an opening. When an opening is given the user circles the opponent coiling around their target’s side and moving in a pattern of continual strikes. The user focuses their chakra into both hands to make them more durable and stronger as well as into their feet to expedite their movement and to ensure the force of their movement doesn’t injure their own legs and feet. At the side of their opponent the user will strike at the elbow and knees, along their back they will strike at their neck and spine, and finally in front of their opponent they will strike at their chin and ribs. If successfully struck the force behind the attack added with the chakra is enough to break the bones in any place hit effectively shattering them and making it extremely difficult for movement, breathing, or potentially even killing them. The wounds can be healed through strong enough medical Ninjutsu, but while in battle they will be almost impossible to use and will cause extreme pain. NAME: Fukiareru no Jutsu (Blow violently technique) RANK: A TECH TYPE: Clan/Taijutsu ELEMENT: N/A CHAKRA USAGE: High DESCRIPTION: This technique is an advanced form of the C-rank version, Fukinukeru no Jutsu. The user must already know how to perform the weaker version. The user builds up an even greater amount of chakra into his palm and then thrusts forward twisting his arm back and forth in increased speeds. When the attack strikes the chakra and rotation of the arm has creates a greater corkscrew effect. This movement acts as a drill that can easily penetrate normal attacks and any defensive jutsu A-rank and below. If contact is made on actual flesh and bone one can expect broken bones where contact was made. However, there is also a certain amount of splash damage as well. If a shinobi were to throw up their arms in a guard for example not only would the forearms of the shinobi be potentially broken, but there would be some bruising along the chest. Normal shields and weapons would not be able to withstand the strike while special chakra enhanced (or simply powerful) weapons would be able to better withstand (although multiple strikes could begin to wear and crack the item). On top of this the user will be pushed back 5 meters if properly guarded and sent soaring back 20 meters if the attack was completely unchallenged and hit directly. NAME: Jihakuzai no Jutsu (Truth Serum Technique) RANK: A TECH TYPE: Clan/Ninjutsu ELEMENT: N/A CHAKRA USAGE: High DESCRIPTION: After performing the necessary handseals the user concentrates chakra up into their tear ducts. Tears are then forced from their eyes which have been mingled with a concoction of drugs specifically crafted to act as a truth serum. The serum must either be ingested or placed directly into the bloodstream. The serum takes a minute to begin working, but even in that first minute the victim will begin to start feeling the effects and will get drowsy. The serum works so that the victim feels compelled to tell the truth and any attempt to lie comes out cut off as if the words have been taken right out of their mouth. The serum should be treated as a Genjutsu for the sake of escaping its effects. The only difference is that physical pain does not help assist in breaking the effects. Adding physical or mental trauma like torture helps weaken the will of the victim and can make forcing the truth out of them easier. The Serum will last for five minutes and can only be redelivered a total of 3 times in a row before the victim either builds a tolerance or dies of overdose. NAME: Yuudokugasu no Jutsu (Toxic Fumes Technique) RANK: A TECH TYPE: Clan/Ninjutsu ELEMENT: N/A CHAKRA USAGE: Very High; Medium [Constant] DESCRIPTION: The user performs the necessary handseals and then channels chakra into their very skin. By doing this they enlarge the pores on their body to even greater proportions then what is normally humanly possible. Once that step is completed the user emits poison from their sweat glands in a bitter almond scented fume that clings to the body and is visible like steam. Chakra is required to maintain the enlarged pores and allow the fumes to continue to escape the body, but no further handseals are required unless the Jutsu is halted in which case it will need to be activated once more. Anyone within 5 meters of the user will be affected by the fumes. The fumes do not need to be ingested or introduced directly through the bloodstream, merely remaining within the 5 meters allows the poison to seep through the victim’s skin and attack their tissue and internal organs. As the gas seeps into the body it begins to attack the tissue by causing histotoxic hypoxia, preventing cells in the blood from taking up or using oxygen. The lack of oxygen being used by the body begins to systematically shut down organs that that are sensitive to low oxygen levels. The poison requires thirty seconds to seep in, but by a minute the victim will suffer from a difficulty to breathe, dilated pupils, and an irregular heart rhythm as every organ struggles to use what oxygen it can manage. By three minutes the rapid shallow breathing alters to abnormally slow respiration as liquid fills the lungs. By five minutes lack of oxygen making its way to the brain and lungs will cause the organs to cease function killing the victim instantaneously. If one can escape the fumes within the first minute than they will recover from the effects if given a minute to breathe in fresh oxygen. However, if they have been under the effects for three minutes Medical Ninjutsu will be required to ease symptoms and reintroduce oxygen back into the body. |